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Old Nov 17, 2005, 08:01 AM // 08:01   #21
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I thought maybe if we add more numbers and more varities of enemies in areas, that
1)The monsters should indeed not all get on and often be fighting as you approach, or they could come in and attack those monsters rather than you while you're fighting them. It would just add a certain feel to the enemies that they are not all allies.
2) Remember the River Skale in Pre-Searing? I thought there should be more enemies like that, outside of pre-searing. Like they are naturally friendly/harmless, but if you attack them they fight back. Perhaps the peaceful ones should be high levels!
3)Lots of wildlife around, available to tame, or just there to make it pretty, or you can attack them. Nothing more to be said, there just need to be more friendly wildlife.
-including pandas
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Old Nov 17, 2005, 08:03 AM // 08:03   #22
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how about something to do beyound fighting questing and missions any fun non combat thing to do would be nice.

if you don't like farming try puting in other means of making a quick buck that should help the problem.
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Old Nov 17, 2005, 08:24 AM // 08:24   #23
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yes and i would like another way to make money like mining.

mining:
ores -- weapon craftiing
jewels/gems -- weapon mod crafting
weapon crafting + weapon mod crafting -- weapon customization
and also:
10 iron ores refines in 1 iron ingot.
10 iron ingots can be synthesized into a glob of ectoplasm or something like that.


weapon crafting should be made available since theres a thread complaining about the customisation of weapons.

well who doesnt like making money. people solo for money. people spend hours farming monsters for money and they do get bored of it. mining can be an alternative to make money if someone gets bored of killing mobs over and over. it would also give people something to work for. and mining wouldnt be instant cash either. it would be a slow but steady money making way. if youre lucky u get a gem or jewel which can cost high. who cares bout solo farming monks its all about luck and patience; and everyone can do it.

Last edited by thirtypercent; Nov 17, 2005 at 11:19 AM // 11:19..
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Old Nov 17, 2005, 10:01 AM // 10:01   #24
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Quote:
Originally Posted by King Symeon
3)Lots of wildlife around, available to tame, or just there to make it pretty, or you can attack them. Nothing more to be said, there just need to be more friendly wildlife.
-including pandas
I would love the ability to step on that fat frog you sometimes see and have it make a big red spot under my boot. A little bit of interaction with things, more things to do.
Quote:
Originally Posted by darkdragon99
if you don't like farming try puting in other means of making a quick buck that should help the problem.
Quote:
Originally Posted by thirtypercent
yes and i would like another way to make money like mining.
A ready way to avoid farming would be advantageous, but to replace it with a lottery/big money fast, would just inflate the market to astronomical rates really fast, and someone who wants to start playing 6 months down the road will have to save up forever to get decent mid level weapons. You want an economy where it costs 1billion, for normal high level weapons(max damage blue wep. with random mods, or 20billion for high end high level items(perfect gold weapon), Knightonline is your game.

I agree with the points about weapon customization, weather it be appearances or added damage or attribute aids, it's pretty lame as it is.
I would give weapons an innate armor ability for melee.
Or elemental/magic resistancs for those weapons.

If a total redesign be given, I would like some base stats.
Strength, Dexterity, and Intelligence are basics, if not over used, that will further add individuality. Strength adds damage to physical attacks, Dex gives a dodge % for melee and non-guided missiles. Intelligence would increase energy, or add regen pips, or increase damage related element spells.

I'm all for adding the armor dye preview, it's a good gold sink, but for those of us that are clearly only a couple of hour a weekend players, there should be some compensation.

I also support a full range of side-games, weather it be at a carnival in one city or district, cards in the Inns(which I already mentioned). As well as any other after creation character customization possible, changing hair, colors, getting superficial tatoos/make up, all at a dear cost for supplies or coin, to keep up with crafting and dyes, make it possible but sort of expensive. Even character builds, dwarf, fat, slim, posture maybe(or make that a static emote), "chest size" More hair styles.
Anything that adds depth, an underground version of a card game that moves and is hard to find, for example, will keep people around untill the third update, and really will make it enjoyable.


*Edit
3 words
Emotes Emotes Emotes.
A huge list, plus a large variety of hidden ones, encoded, so that you couldn't extract word files from the exe.

2 more words
Easter Eggs.
A plethora of easter eggs would ensure bigger sales of game guides, and time spent finding said eggs.

PvE and PvP strait up get boring, especially for those that have a hard time keeping up with PvP.
It's good to buff it for that niche of mmorpg players, but a rich RPG, as well as the side entertainments and customizations, would make for an extremely rich community and large cutomer base.

You don't need mining, farming, and fishing, those get repetative in a hurry also, but fudging customizations in ways they would never have been intended can be quite amusing for hours, days, or even weeks on end.

Hold more GM/Dev contests, events, drop a monster in town, most creative in game halloween costume at midnight on haloween. Don't get me wrong, the haloween events and items this year were great, but where are you if that's all you do next year too?

I know they put out the game to gather fans and players and potential future buyers, why not really push the envelope. Everquest is expansive, but still pretty boring(I've never seen 2 though), and most other mmorpgs all still try to focus on that one nich, but I know you(ANet and NC soft) would love it if you could replace Everquest and WoW, not to mention any others.

You've got the graphics and innovative play, and you're working on new characters, I for one would wait an extra year or two for a phenomenal game to come out and smash the market, and even pay dearly for it.

But eh, all this "we're listening" bull has got me going off the handle. I know 99% of what I suggest won't make the final cut, but ah, wouldn't it be grand?

Last edited by Aeon_Xin; Nov 17, 2005 at 10:25 AM // 10:25..
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Old Nov 17, 2005, 12:21 PM // 12:21   #25
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i think i was a lil miss understood i didn't mean a lottery/big money fast

i ment other ways to make money so far the only way to make money is to farm
i think you still need to work for your money
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Old Nov 17, 2005, 03:45 PM // 15:45   #26
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Quote:
Originally Posted by Aeon_Xin
If a total redesign be given, I would like some base stats.
Strength, Dexterity, and Intelligence are basics, if not over used, that will further add individuality. Strength adds damage to physical attacks, Dex gives a dodge % for melee and non-guided missiles. Intelligence would increase energy, or add regen pips, or increase damage related element spells.
I like some of your other ideas, but a big "NO!" to this one.

Warriors already have strength, and they should be the only one to get it.

Elementalists have Energy Storage (which is like Intelligence), and Assassins might have a Dodge ability.

Many of the other effects you are describing comes through Skills.

I like the Skill/Attribute system the way it is, this is one thing I hope they don't change.
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Old Nov 17, 2005, 07:23 PM // 19:23   #27
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Quote:
Originally Posted by Mordakai
I like some of your other ideas, but a big "NO!" to this one.

Warriors already have strength, and they should be the only one to get it.

Elementalists have Energy Storage (which is like Intelligence), and Assassins might have a Dodge ability.

Many of the other effects you are describing comes through Skills.

I like the Skill/Attribute system the way it is, this is one thing I hope they don't change.
That was just an example. I was tired and was having large problems getting the idea acrost.
Alot of other games have weight restrictions, you could give that a title of Endurance instead of strength(I forgot that was an actual attribute, I dun play warriors.)

As it is, a squishy can carry around a full inventory of max damage hammers and even wield one.

You could establish a stat set for minimum weapon requirements, and or offhands. It bugs me that Anyone can arm and use any bow regardless of Marksmanship requirements, and still do more damage than with a bow with a lesser requirement.

You could use Intelligence attribute to add another skill to your skillbar, or get a special short cut skill hotkey.

I would like to see builds get more complicated, to add another element to individual characters that's not necessarily Power related.(ie the max carrying weight), but the prevoius post about stats was a really bad example.

These idea's are all examples of a general idea, and not meant to be, implimented as they stand.
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Old Nov 17, 2005, 09:10 PM // 21:10   #28
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Quote:
Originally Posted by Aeon_Xin
I would love the ability to step on that fat frog you sometimes see and have it make a big red spot under my boot. A little bit of interaction with things, more things to do.


A ready way to avoid farming would be advantageous, but to replace it with a lottery/big money fast, would just inflate the market to astronomical rates really fast, and someone who wants to start playing 6 months down the road will have to save up forever to get decent mid level weapons. You want an economy where it costs 1billion, for normal high level weapons(max damage blue wep. with random mods, or 20billion for high end high level items(perfect gold weapon), Knightonline is your game.

I agree with the points about weapon customization, weather it be appearances or added damage or attribute aids, it's pretty lame as it is.
I would give weapons an innate armor ability for melee.
Or elemental/magic resistancs for those weapons.

If a total redesign be given, I would like some base stats.
Strength, Dexterity, and Intelligence are basics, if not over used, that will further add individuality. Strength adds damage to physical attacks, Dex gives a dodge % for melee and non-guided missiles. Intelligence would increase energy, or add regen pips, or increase damage related element spells.

I'm all for adding the armor dye preview, it's a good gold sink, but for those of us that are clearly only a couple of hour a weekend players, there should be some compensation.

I also support a full range of side-games, weather it be at a carnival in one city or district, cards in the Inns(which I already mentioned). As well as any other after creation character customization possible, changing hair, colors, getting superficial tatoos/make up, all at a dear cost for supplies or coin, to keep up with crafting and dyes, make it possible but sort of expensive. Even character builds, dwarf, fat, slim, posture maybe(or make that a static emote), "chest size" More hair styles.
Anything that adds depth, an underground version of a card game that moves and is hard to find, for example, will keep people around untill the third update, and really will make it enjoyable.


*Edit
3 words
Emotes Emotes Emotes.
A huge list, plus a large variety of hidden ones, encoded, so that you couldn't extract word files from the exe.

2 more words
Easter Eggs.
A plethora of easter eggs would ensure bigger sales of game guides, and time spent finding said eggs.

PvE and PvP strait up get boring, especially for those that have a hard time keeping up with PvP.
It's good to buff it for that niche of mmorpg players, but a rich RPG, as well as the side entertainments and customizations, would make for an extremely rich community and large cutomer base.

You don't need mining, farming, and fishing, those get repetative in a hurry also, but fudging customizations in ways they would never have been intended can be quite amusing for hours, days, or even weeks on end.

Hold more GM/Dev contests, events, drop a monster in town, most creative in game halloween costume at midnight on haloween. Don't get me wrong, the haloween events and items this year were great, but where are you if that's all you do next year too?

I know they put out the game to gather fans and players and potential future buyers, why not really push the envelope. Everquest is expansive, but still pretty boring(I've never seen 2 though), and most other mmorpgs all still try to focus on that one nich, but I know you(ANet and NC soft) would love it if you could replace Everquest and WoW, not to mention any others.

You've got the graphics and innovative play, and you're working on new characters, I for one would wait an extra year or two for a phenomenal game to come out and smash the market, and even pay dearly for it.

But eh, all this "we're listening" bull has got me going off the handle. I know 99% of what I suggest won't make the final cut, but ah, wouldn't it be grand?
/agree with the majority of this post
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Old Nov 17, 2005, 09:23 PM // 21:23   #29
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One thing that I could really see people going for is NEW RUNES. The ones we have are all pretty plain, neh? +1/2/3 to an attribute? Boring.. how about we enable runes on weapons and focuses, and instead of just raising attributes, they allow you to cast a skill, give resistance to certain elements, add a certain amount of damage, etc. Think the card system from Ragnarok. If there was 400 new runes, PvP/PvE would be a complete blast to play. As it is, I think I've unlocked everything besides superior fire and absorbtion, and I don't even farm. There needs to be more, and of course better drops on runes to begin with.
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Old Nov 17, 2005, 09:29 PM // 21:29   #30
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One thing I think needs improvement is the cities themselves.
So we have the market, the storage, the armor/weapons sellers, some big central thing, and quest people.
Personally I think there is a lot more that could be put into cities.
Firstly, pretty much all of the cities in GW have hardly any buildings in them. Ummm, so, it's a city, people live here, but where eh? Where?
So, cities in Chapter 2 need to be bigger and much more fun to walk around.
I don't think you should be able to go inside buildings, but there could be at least lots of buildings around. Houses, temples, barracks, academy, all the stuff in a kind of RPG city.
There need to be lots of streets around these buildings so it's all big and explorable.
There need to be a lot of NPCs walking around to show that people actually live there. Most of them would probably just say something like 'Good day' to you when you talk to them. However there could be some quest people, or people with information, simply as reasons to venture around the various parts.
The market and principle things people map to a city for should be near the centre, where there is a nice monument of some sort and pretty stuff.
One thing I've noted is that the traders are merely standing in front of a load of stalls packed with things that look like food. Hmmmm. I think we need a bit different to that. For example, people don't sell iron ingots and wood planks at market stalls. They sell them at shops. So, in the town centre, we need shops with windows and you talk to the NPC through the window.
There needs to be more to buy in towns, as well as the materials and rare materials shop, and the runes shop. The storage people can actually be in a bank so they don't just have three chests for the possessions of thousands of people. It can be a very big building full of chests and vaults etc, but obviously you don't go inside, you talk through the window.
To cope with varying prices we need merchants for different things. These guys can be standing around with lots of boxes in the centre of town and they buy different things. They will be close together so you don't have to do too much walking around.
For the weapons guy we need a proper weaponsmith shop, and we need and armor shop also.
Now, as everything is in a shops, there is not much of a market. So, we need things to buy at a market.
Accessories - Necklaces, belts, jewelery etc!
Souvenirs
Food that makes you fatter and slimmer like I mentioned on a previous thread.
Drinks.
Rare stuff from far away.
Decorative stuff
And much more I'm sure.
The people and houses and quest guys would be further out.
All of these ideas I think would just make a city more city-like.
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Old Nov 17, 2005, 09:46 PM // 21:46   #31
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a simple idea but how about a much biger bank account i mean that small space is for 4 ppl
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Old Nov 17, 2005, 09:51 PM // 21:51   #32
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Yup storage needs to be extended
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Old Nov 17, 2005, 10:10 PM // 22:10   #33
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Yea they should put a bank in every city and outpost with tellers and all where you can store alot of stuff
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Old Nov 18, 2005, 12:44 AM // 00:44   #34
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Thanks for the compliments, and whatever else I've recieved.

I agree with King Symeon's elaboration on cities, but for one point, you can enter buildings.

It wouldn't be a different load for most, but you walk through an open door during the day, and walls become transparent.

IF you had an Inn or extra games and such, you'd have to load as a new Zone. The people that play for chatting purposes would have somewhere to go and chat. Or As mentioned a barracks, a noob helper sort of place, where people would donate time.

The addition of Jewelry/acessories. Is a phenominal Idea, and add Rune capability(no sups) but add Sub-class rune ability.
Belts, collars, hats, and earings anything that could show, would work for customization and rune holding.(Meaning, rings would be entirely too small to even notice)

One Character I would love is a Pirate with a HUGE ass gold ring earing, almost big enough to balance out for his peg leg and make him stand straight up!! Should be a definate asthetic option for Pirate creation, one leg or two?
That's all if Pirates have been confirmed.

A theft/punishment system would be novel. If anyone, my drunk pirate would have his face up on posters everywhere.

If you break laws, cheat at cards, enough to get posted, other players get to PvP you on sight.(you would have to put it only in cities with 8 districts or so, and make cheating AND PvP on one disctrict per city.)

I guess that would be an overly elaborate part to be adding, but I always loved the Idea of being able to "break laws" but to do it little enough so as not to raise suspicion and to have an open PvP liscense on those posted.

In another game I played, I proposed that the real cheaters/bots/hackers be treated as such, and lose levels and items and gold as they're Pommeled when they walk into town. OF course that game had little to no ebay problems, it was all in game duping for money making, legit buying purposes. All it's bots did was get someone levels 24/7. Slow rate but consistant.

Anyways, This has got to be the most constructive Topic I've read, not many repeats(furthering one idea is not a repeat) and not too much of "ideas" that already exist within the game. So thanks for no one playing the role of captain obvious, and nobody really asking for someone to get mean.
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Old May 31, 2006, 05:52 PM // 17:52   #35
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This is turning into the Dreaded Runescape!
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